National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Vertical level design
Mrkus, Matyáš ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis focuses on the development of a game space for a group studio project, the output of which is a playable prototype of the game route. It deals with design from the point of view of verticality connected with maximum use of minimum space. With its approach, it tries to refute characteristics such as linearity and flatness, and further identify and define the principles of guiding the player in relation to an impressive gaming experience. Its goal is to find a method for consistently effective design and routing of the game space for the single-player FPS game genre and apply it to a playable prototype of the studio project. To identify the principles, an analysis of a case study of the game title "Dark Souls" (FromSoftware, 2011) was used, the findings of which are subsequently listed in a clear list applicable to any game project.
Design Patterns for User Interface of Customer Support
Jemelka, Matouš ; Pastushenko, Olena (referee) ; Hynek, Jiří (advisor)
This thesis is focused on increasing the efficiency of processing complex tasks by customer support employees. Employees of company Kiwi.com have been using insufficient information systems. The goal is to create design patterns for creating the user interface of an information system, which will be designed and developed incrementally. The information system will contain user interfaces, that will be optimized for the processing of individual tasks. Design patterns ensure its scalability, consistency, and facilitate system maintenance.
Vertical level design
Mrkus, Matyáš ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis focuses on the development of a game space for a group studio project, the output of which is a playable prototype of the game route. It deals with design from the point of view of verticality connected with maximum use of minimum space. With its approach, it tries to refute characteristics such as linearity and flatness, and further identify and define the principles of guiding the player in relation to an impressive gaming experience. Its goal is to find a method for consistently effective design and routing of the game space for the single-player FPS game genre and apply it to a playable prototype of the studio project. To identify the principles, an analysis of a case study of the game title "Dark Souls" (FromSoftware, 2011) was used, the findings of which are subsequently listed in a clear list applicable to any game project.
Design Patterns for User Interface of Customer Support
Jemelka, Matouš ; Pastushenko, Olena (referee) ; Hynek, Jiří (advisor)
This thesis is focused on increasing the efficiency of processing complex tasks by customer support employees. Employees of company Kiwi.com have been using insufficient information systems. The goal is to create design patterns for creating the user interface of an information system, which will be designed and developed incrementally. The information system will contain user interfaces, that will be optimized for the processing of individual tasks. Design patterns ensure its scalability, consistency, and facilitate system maintenance.

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